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| // 清除旧的 this.node.removeComponent(this.m_armatureDisplay); this.m_armatureDisplay.onDestroy(); // 动态生成 this.m_armatureDisplay = this.node.addComponent(dragonBones.ArmatureDisplay); this.m_armatureDisplay.dragonAsset = dragonAsset; this.m_armatureDisplay.dragonAtlasAsset = dragonAtlasAsset; this.m_armatureDisplay.armatureName = armatureName; this.m_armatureDisplay.playAnimation(animationName, 1);
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