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| url = Common.s_remote_resource_url + "resources/bg/bg1.jpg"; cc.loader.load(url, (err, texture) => { let width = this.m_bgSprite.node.width; let height = this.m_bgSprite.node.height; this.m_bgSprite.spriteFrame = new cc.SpriteFrame(texture); this.m_bgSprite.node.width = width; this.m_bgSprite.node.height = height; });
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